• Blood of the Dragon 一 Buff that gives a new 4th attack to the Full Thrust and Chaos Thrust combo. Can be consumed by other actions. Also increases effects of Jump and Spineshatter Dive
• Geirskogul 一 Strong action that consumes Blood of the Dragon
• Ryuge Ryutume (Dragon Fang Dragon Claw) 一 Ability that comes from Full Thrust
• Ryuo Daisharin (Dragon Tail Swing) 一 Ability that comes from Chaos Thrust
• Some “Ryu” abilities reduce BotD timer, some increase it
• Jump lock animations being fixed once more
✧ Monk ✧ • Tornado Kick 一 500 potency attack that consumes 3 stacks of Greased Lightning. 60 Second Cooldown. (Off global cooldown)
• Chakra 一 Applies a stacking Chakra buff that can be consumed for either a powerful attack, or instant TP regain, once at 5 stacks. No Cost, but ability used on GCD. Stacks are infinite until used.
• Forbidden Chakra 一 400 Potency attack, consumes 5 stacks of Chakra.
• Purify 一 Instantly regains 200 TP, Consumes 5 stacks of Chakra. Long cooldown.
• Move Form 一 A free ability on GCD that allows you to shift form in order while there is nothing to attack. Does not give Greased Lightning when moving from Coeurl to Opo-Opo.
• Elixir Drive 一 Kamehameha-like beam attack after a flip. 300 Potency, AoE ability. Can be casted while moving.
✧ Ninja ✧ • Kage-Watari 一 Transfers large portion of personal enmity to target.
• ??? 一 Extends the Huton timer.
• Issou 一 Increases the damage done by regular weapon skills.
• Musou Sandan 一 3 Stage physical attack.
• Added positioning to weapon skills.
✧ Bard ✧ • Wanderer’s Minuet 一 Song that can be used at the same time as other songs. Stops auto-attack, but allows arrows to be charged whilst standing still. Does not consume MP. 3 second cast time, like other songs. Specifically increases potency of attacks by 25% while adding cast time
• Keeper’s Paeon 一 Another song that does not conflict with other songs, affects party member
• Empyreal Arrow 一 Weapon skill enabled by Wanderer’s Minuet
• Iron Jaw 一 Weapon skill enabled by Wanderer’s Minuet, refreshes your DoT timers on target
• Sidewinder 一 Attack that increases the potency based on your DoT effects on the target. Actually works like Fester? Need more info
✧ Machinist ✧
• Reload 一 Loads 5 “Ammunition” into your gun, which can be used for attacks. 1 minute cooldown. Some abilities cost 3 ammo, some cost 1
• Quick Reload 一 Loads 1 “Ammunition” into your gun, [Also TP Regen?] Short cooldown
• Spread Shot 一 Conal AoE attack
• ??? 一 Uses Ammo, large damage
• Head Graze/Grazing Shot 一 Powerful slow, costs 1 ammo
• Turrets - No cast time, Ground targeted. Stationary when placed, one at a time. Auto Targets your target. Short cooldown. No HP bar, so cannot be targeted and killed (as far as seen.)
• Autoturret Rook 一 Gatling Gun Turret - Can be turned into a TP regen turret
• Autoturret Bishop 一 AoE Lightning Spammer - Applies slow debuff. Can be turned into a MP regen turret
• ??? 一 Converts turret to TP/MP regen instead of dps. Off GCD, very short cooldown
• Turret Recovery 一 Retrieves turret from field
• ??? 一 Can upgrade guns with different barrels (is a skill, not an item. Acts like ninja poison.) for different effects. Stay active until you turn them off, but things cost more TP
• Gauss Barrel 一 Works like the Bard’s Wanderer’s minuet
• Suppressive Fire 一 Stun attack
• Weapon Break 一 Physical damage reduction debuff attack. Has actions that apply various debuffs (Heavy, Slow, Stun, Knockback, Silence, Physical damage reduction, Magical Damage reduction) that all share a recast timer. Ammo gives your 1-2-3 combo each a 50% chance to proc and power up the next shot
• Wildfire 一 charges damage and attacks at once? post is unclear
• ??? 一 Throws grenade at target
• ??? 一 Sets bombs to accumulate damage (may actually be what Wildfire is)
• Split Shot 一 50% chance to empower next Slug Shot (100% with ammo)
• Slug Shot 一 50% chance to empower next Clean shot (100% with ammo)
• Clean Shot 一 Combo finisher
• Combos: Split Shot > Slug Shot > Clean Shot
✧ Black Mage ✧
• Ley Lines 一 Cast to gain a 30-second stationary buff area that applies 15% haste to only the caster. Moving outside of the circle ends the buff immediately.
• Sharpcast 一 The next spell you cast will have a guaranteed proc. (Firestarter, etc.)
• Enochian 一 Gives a 30 second buff that allows the casting of Fire IV and Blizzard IV. The IV abilities do not give Astral/Umbral stacks. Learnt at Level 60.
• Fire IV 一 Raw damage, 40% cheaper than Fire III (1000 for F3 vs. 600 for F4) Must be in Astral Fire to cast.
• Blizzard IV 一 Damage, Renews the timer on Enochian, but 5 seconds less each time. Also cheaper than Blizzard III. Must be in Umbral Ice to cast
✧ Summoner ✧
• Tri-Bind 一 ((What is currently Tri-Disaster in ARR))
• No new Egis, exploring Glamour options
• Tri-Disaster 一 Consumes an Aetherflow to apply Bio, Bio II, and Miasma on target. Aetherflow cost may have been a mistranslation during live letter
• Bahamut Aether 一 Stackable resource granted by spending Aetherflow
• Dreadwyrm Trance 一 Requires 3 stacks of Bahamut Aether, which can be spent on various abilities while Aetherflow is on cooldown. Costs Aetherflow to gain stacks, or may just require Aetherflow to be on cooldown
• Deathflare 一 Giant laser that hits an AoE for massive damage (Like Akh Morn). Consumes 3 stacks of Bahamut Aether
• Painflare 一 Uses Aetherflow to execute an area attack. Possibly uses individual stack of Bahamut Aether, instead of Aetherflow. Needs clarification
• Spell speed also affects Pet damage as well as DoT damage
Altair Admin replied
540 weeks ago